A web chronicle of my attempts to create cheap sci fi armies out of discarded Wizkidz Mechwarrior collectible miniatures.
Thursday, February 2, 2012
commonwealth naval vehicles
hello, these are the finished vehicles for my Commonwealth Naval faction for Gruntz.
each of the first three pictures contains a medium GSV APC with two transport slots, a towed antitank heavy laser specialist, and a light tank whose duty it is to escort the APC. When paying for/creating the towed weapon specialist, I made sure to pay for it to have wheeled mobility, so I would not have to use a transport slot for the APC. So it will travel with the APC and appear to be towed, but primarily for aesthetic purposes.
The fourth pic shows a large command APC with 3 transport slots(may not be legal){and which did not make it into the points cutoff for this army}, a heavy tracked tank, and a medium tracked tank.
As part of the battle plan, there will be three sections each containing a light tank, an APC with 2 squads of marines, and a specialist hvy laser anti tank weapon.
the last two sections of this army will consist of a heavy tank with specialist mecha support, and a medium tank with specialist mecha support.
The final part of the army will be an uber commander tricked out with power fist, power armor, grenade launcher, and jump pack.
I just need to finish the commander, 2 small mecha, and 24 naval marines....and then I can playtest...
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