A web chronicle of my attempts to create cheap sci fi armies out of discarded Wizkidz Mechwarrior collectible miniatures.
Showing posts with label Rim Defectionist. Show all posts
Showing posts with label Rim Defectionist. Show all posts
Saturday, March 3, 2012
gruntz game1 beginning turn2
as the board appears beginning of turn 2, the RD pirates have foolishly left the cover of the mining compound to engage the Commonwealth naval force in the scrublands, although they are hugging the cover provided by patches of flora.
The CW naval force is steaming forward ,each APC supported by a light tank, the jump pack toting commander decided to leap onto the cliffs, perhaps looking for some rare alien bird eggs. Only one shot ,so far, a miss by a CW naval specialist laser cannon.
Thursday, March 1, 2012
deployment first game of gruntz
Hello,
These are a few shots of the beginning of my first game of Gruntz , a solo,learning curve game, played in installments on the dining room table. The minis are in the scale of 10 mm, old discarded gems from Mechwarrior CMG, the table I would guess is close to 6 by 4 feet.
The play mat is from sabol design studio, the mountains from some forgotten christmas village thing. the alien plants and small mining outpost scratchbuilt hastily a few days ago, just to have some sort of terrain.
What you see above is the opening deployment as the 571st Commonwealth Naval expeditionary force prepares to liberate the small
mining outpost on a backwater planet from the control of the Porticollis guild of the Rim Defectionists.
The porticollis pirate force( in orange ) prepares to defend their claim using a small swift, technologically well equipped strike force against the lumbering might of the Commonwealth Navy( in blue).
We will soon see how the swift heavy laser attack bikes fare against the numerous clunky vehicles the navy dropped onto this rock.
As luck would have it I only managed time to set up the game and do one entire turn of movement. the navy actually fired one longrange shot with a laser cannon field piece, but missed.
I was initially using card activation for this game, but settled on locking in the activation order from the first turn, to be repeated each turn.... still random enough of a feel to support solo play.
will post pics of beginning of 2nd turn in a bit
Monday, January 23, 2012
finished Rim Defectionist army for gruntz
hello,
just finished my first force for gruntz. A Rim Defectionist army weighing in at 500 points.
first pic shows the entire small force.
6 specialist bikers, a small VTOL craft, a medium hover tank, a super large APC and a medium APC.
the super large APC has 4 transport slots and carries a power armor squad and two specialist dreadnought mecha.
The medium APC has two transport slots and carries a veteran gruntz squad with fusion rifles, and a squad attachment with a heavy fusion cannon, and the leader of the force.
Now i cant wait to finish an appropriate opfor.
I believe I will try for a commonwealth Naval force, as in the fluff they would be a likely opponent for the Rim Defectionist pirate/merchant force.
This is a very compact force relying on speed, technology and firepower.....will see how it works out. If interested, the exact composition and points for this force are listed about 2 posts back.
I am also relieved to not have to paint any more orange for a while
Thursday, January 19, 2012
500 point army for Gruntz
This is a 500 point army I will be building for Gruntz. I have decided to build a small force based on the Gruntz fluff using the Rim Defectionists (RD). The RD are described as a loose association of mostly pirate and rebel factions with some minority trade stations and mining operations. They make use of whatever military kit they can and are sometimes lucky enough to have advanced technology. As far as a unifying pallette, I will be using orange ,white, and shades of grey. I want to emphasize the non uniform drab military nature of this flamboyant fighting force of pirates, merchant houses, and rebels.
RD expeditionary force
1)commander in power armor with a SA missile launcher, and power fist, equipped with a jump pack and combat drugs (50 pts.) S6 A6 G13 So14 M8 Sk4 Dam18
2)veteran squad in heavy armor with plasma rifles, laser sword, and force shields, and a squad attached medium plasma, and laser sword (48 pts.) S7 A7 G13 So13{15} M9 Sk5
3)Medium APC(35pts.) (carries commander and veteran squad) wheeled speed 8, light laser anti inf weapon
Dam16 So16{17} Ram11 Guard11 with Uber Armor mod and crew skill 6
4) 6 identical specialist 3 wheeled attack cycles classed as light,speed 7{8), mounting specialist heavy lasers, and with the perk ultimate agility(150 pts.) S5 A5 M6 Sk4 So13 G13 Dam5
5)Medium Grav Tank, expert crew6, armed with a medium plasma cannon, and a light projectile anti infantry gun, using the Micro CIWS mod granting +2 soak vs. missiles/rockets (46pts.) speed 8 Dam22 So17 Ram11 Guard11
6) Light ASV VTOL craft.(26pts.) crew skill5, speed 14,mounting an anti infantry vehicle lt. plasma chin mount. Dam12 So14 Ram10 Guard13
7)Assault class GSV APC "the bus"(38 pts.) 4 transport slots; carries 1 power armor squad, and 2 specialist mecha (dreadnoughts)..wheeled speed 7, armed with vehicle lt. projectile anti infantry gun. crew skill 5.
Dam22 So18{19} ram13 Guard9, with Uber Armor Mod
8) 2 identical specialist Mecha,(60 pts.) heavy, armed with medium sp. mortar, and power claw, speed 5
S5 A6 M7 Sk4 Dam7 So15 Guard 11
9) Canned Heat Power Armor Squad (33 pts.) 6 gruntz with jump packs,hvy sniper rifles and CC energy weapons.S5 A5 Guard12 So14 M7 Sk4, double move12 inches.
so far comes to 486 points.
1 medium grav tank, 1 light vtol, 6 fast cycles, 2 APC's delivering the commander, veteran squad, power armor squad, and 2 dreadnoughts, overall a fast mobile strike force.
RD expeditionary force
1)commander in power armor with a SA missile launcher, and power fist, equipped with a jump pack and combat drugs (50 pts.) S6 A6 G13 So14 M8 Sk4 Dam18
2)veteran squad in heavy armor with plasma rifles, laser sword, and force shields, and a squad attached medium plasma, and laser sword (48 pts.) S7 A7 G13 So13{15} M9 Sk5
3)Medium APC(35pts.) (carries commander and veteran squad) wheeled speed 8, light laser anti inf weapon
Dam16 So16{17} Ram11 Guard11 with Uber Armor mod and crew skill 6
4) 6 identical specialist 3 wheeled attack cycles classed as light,speed 7{8), mounting specialist heavy lasers, and with the perk ultimate agility(150 pts.) S5 A5 M6 Sk4 So13 G13 Dam5
5)Medium Grav Tank, expert crew6, armed with a medium plasma cannon, and a light projectile anti infantry gun, using the Micro CIWS mod granting +2 soak vs. missiles/rockets (46pts.) speed 8 Dam22 So17 Ram11 Guard11
6) Light ASV VTOL craft.(26pts.) crew skill5, speed 14,mounting an anti infantry vehicle lt. plasma chin mount. Dam12 So14 Ram10 Guard13
7)Assault class GSV APC "the bus"(38 pts.) 4 transport slots; carries 1 power armor squad, and 2 specialist mecha (dreadnoughts)..wheeled speed 7, armed with vehicle lt. projectile anti infantry gun. crew skill 5.
Dam22 So18{19} ram13 Guard9, with Uber Armor Mod
8) 2 identical specialist Mecha,(60 pts.) heavy, armed with medium sp. mortar, and power claw, speed 5
S5 A6 M7 Sk4 Dam7 So15 Guard 11
9) Canned Heat Power Armor Squad (33 pts.) 6 gruntz with jump packs,hvy sniper rifles and CC energy weapons.S5 A5 Guard12 So14 M7 Sk4, double move12 inches.
so far comes to 486 points.
1 medium grav tank, 1 light vtol, 6 fast cycles, 2 APC's delivering the commander, veteran squad, power armor squad, and 2 dreadnoughts, overall a fast mobile strike force.
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